#ifndef __THUNDER_STORM_H__
#define __THUNDER_STORM_H__
#include "gofgame/dungeonkeeper/game/Skill.h"

using namespace gofgame::dungeonkeeper::game::skill;

namespace gofgame {
	namespace dungeonkeeper {
		namespace game {
			namespace skill {
				class ThunderStorm : public Skill{
				public:
					ThunderStorm();
					~ThunderStorm();
					bool init();
					void initData();
					static ThunderStorm * Create(int lv);
					void cast();
					void update(float dt);
				};

				class ThunderStormBuffer : public Buffer{
				public :
					bool init();
					CREATE_FUNC(ThunderStormBuffer);
					void effect(Unit *unit);
					void update(float dt);
				};
			}
		}
	}
}

#endif //__THUNDER_STORM_H__
